Documentation

 

Home Enough documentation to keep you busy for some time.


Dolphinity Organiser - free planning and organizing software for all your todo and action lists

HOW-TO (RECOMMENDED)

There are a few documents that are a jumpstart to pages on this site based on things you want to do. It might be easier to start from there than this list of documentations. Go to the How-To pages by clicking here.

WIKI DOCUMENTATION

The documentation on this official Racer site can be used as a reference text. However, writing tutorials is a lot of work and I'd rather spend that in coding and stick to the easier reference texts. For interstyle documentation, WIKI exists. Currently 2 Wiki sites exist that contain tutorials/descriptions for Racer. Wiki allows editing by whoever likes to, so it's THE place for a fast growing user created manual. Use them well!

USER MANUAL FOR RACER & UTILITIES

Subject Documentation
The game Driving Racer
Background information Racer's features
  Legal notes / licensing
  The future of Racer
Also installed

Curved (Windows only program to modify torque curves for example)

  CarLab (car physics editor, no longer supplied)
  Pacejka Player (tire force curve editor)
  Modeler (importing foreign model formats like ASE, VRML)
  TrackEd (arranging your track)
  Shady (shader editor, no longer supplied)
  GPLex (3DO to VRML exporter)
  Config (Windows only; quite old and mostly obsolete)
  Buildar (convert models into a compressed file format for faster load times and copyright protection; Windows only)
  DOF Fix (fixing older .dof files which are slightly incorrect)
  Ini (modifying .ini files in batch files)

TUTORIALS & REFERENCES

Here are some tutorials that present a hands-on approach to various things you can do with Racer. Those marked 'X' are on external sites. Reference-style documents are presented below.

GENERIC TUTORIALS

Subject

X

Tutorial
Background   Racer's directory and file structure
    Ini file basics (the building blocks of Racer)
    Developing car & tracks (content) for Racer; useful tips
    Getting more out of Racer
Graphics   Customizing the graphics
    Racer's engine limits
    Shader tutorial
    Shader engine reference
    Materials (physical properties for shaders)
    GPU / Cg shaders
    GPU Shading for tracks
    GPU Shading for cars
    HDR rendering (high dynamic range) in v0.8.0
    Playing with time of day
    Animation (based on skeletons in Max)
    Using GMax to create content
Importing   Importing SCGT cars
    Importing SCGT tracks
    Importing GPL/N4 skies (requires Racer v0.5+)
    Importing GPL tracks (advanced)
Controls   Control sets: creating a custom control set file for your controller(s)
    Car focus
Cars   Creating your own car (advanced, views & models)
    Car.ini fields reference (all the car's physics; the definitive reference for car physics editors)
    Pacejka tire model constants
    Adding level of detail
    Adding wings to your car
    Exporting DOFs from ZModeler (by Ryan T)
    Adding generic models (car 3D model addons)
    Adding moving helmets & pilot bodies
    Adding a fuel tank
    Troubleshooting car physics
    Creating ghost cars
    Differentials (Viscous, LSD, Salisbury)
Non-cars   Faking motorbikes
Tracks   Creating your own track (advanced)
    Adding level of detail
    Adding realtime shadows to the track (and cars)
    ZModeler: lofting a track (by Ryan T)
    Adding rain to tracks
    Create waving flags
Gameplay   Multiplayer
    Shaders; a tutorial
    Using 3D Studio Max for Racer
    Script/console commands
    Racer.ini reference guide
Distributing   Releasing your cars/tracks to the public
    Fixing content warnings
    Changes between different Racer versions
Old content   Upgrading content to v0.9 final
Physics   Hardcore physics tweaking
    Telemetry - logging information while driving
    Chair controllers; outputting data to drive simple chairs

TECHNICAL DOCUMENTS

For some more programming-oriented look at Racer, check out the technical documentation page.

Subject

X

Tutorial
Multiview   Projector distortion editing
Physics   Battling stability issues
Graphics   DDS file loading in OpenGL

MORE READING MATERIAL

You can find more info on useful books, papers and some other internet links on the links page and more technical info (programmer stuff) on the technical page.


Organiser -planning, organiser and time billing software

(last updated June 24, 2010 )