racer home



Home Want to learn more on creating car sims? This site contains a lot of info on how I approach things in my sim.

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Racer is a free car simulation project, using real car physics to get a realistic feeling. Cars, tracks, scenes and such can be created with relative simplicity in mind (compared to other driving simulations). The 3D and other file formats are, or should be, documented. Editors and support programs are also available to get a very flexible and expandable simulator. It uses OpenGL for rendering.
It attempts to do well at the physics section, trying to create life-like cars to emphasize car control and doesn't cut back on realism in the interest of fun. If you've played Grand Prix Legends from Papyrus, you'll know what I'm talking about.




"I teach race car design at the University of New Mexico and have been looking for software like Racer for over a year so my students can actually drive the car they design before they build and compete it.
With Racer we'll be able to do what the students really need - to be able to design and test their design on a realistic track before they build it."

John Russell - University of New Mexico


"Tony and I are really amazed at what you are doing with it."

Chris West, Racing Legends


"Thanks for your good work with Racer. After Grand Prix Legends, it is the best I've seen. It's the first sim, that has made me to ignore GPL almost completely :)"

Jukka Tainio





Next to the fact of being open and free, this site can also help other people who are implementing a car simulation themselves (and there are a lot of them). I can say is that creating a car simulator takes more than I originally thought; a lot of reading is going into it, lots of linear algebra math, lots of physics reading and lots of time and energy to get things right. The nice things about it, though, is that it is an endless field. In all corner of a carsim, you can find new areas where you need to learn & program. That's good, in my case, because I don't like endless hammering on optimizing algorithms, but instead want to expand in every which way.

Racer is continously under construction, and will be for quite some time. A lot of aspects are involved in creating a car simulation, and I do all this as a hobby in my spare time (which isn't a lot). Efforts are made to come up with a solid base quickly, so models created now, be it tracks or cars, will be supported in future versions. The open file format design helps this a lot; you can just use 3D Studio Max for example to create models.


For other fun things, like drawings, photograph, Sudoku and other software, try my homepage, or check out my company's homepage (Dutch).

Dolphinity Organiser - free planning, project management and organizing software for all your action lists

(last updated December 30, 2014 )