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Physics hardcore tweaking

 

Home Even more low-level than the car's basic physics is the way Racer interprets these.


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[This is an OLD text and may not apply anymore to current Racer versions]

Underneath the hood, there are some things which you can edit easily in Racer that really change behavior at a much lower level than any of the general physics (car.ini files).

COLLISION DETECTION

In debug.ini, there are a couple of tweakable options. Note that the bounciness of the car chassis is set in the car.ini files itself (per car). Note these are used for ODE (the rigid body library).

TIRE PHYSICS

In debug.ini, you can find many options. Most of them I use while developing to be able to do slomo's to really get a good look at the numbers. There are some fun settings though you might want to experiment with.

Check out the other options in debug.ini; most are mainly of interest while debugging though.

 


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(last updated February 28, 2013 )