Future
Physics
ultimately decide the gameplay for about 80%. But graphics is the first
attraction to want it. Just like people. ;-) |
|
THIS DOCUMENT IS VERY OLD BY NOW, ACTUALLY SOME STUFF HAS ALREADY
BEEN MADE.
For Racer's Plan, go here. It contains
important info on the free- and openness of the sim.
- Driveline redesign to get a fully working clutch
- Multiple differentials in the driveline to get 4WD
working a bit (some trouble with brakes though)
- Fully analog handbrake
- ActLabs Force RS Clutch + free shifting support (on
Windows)
- Audio redesign; multiple engine wav's, air/track sounds etc.
- Animating track objects
- New more global renderer which should make track/car
rendering more stable and perhaps a bit faster.
- Specular lighting on track objects (to get GT3's specular
track looks possible)
- Collision detection betweens cars
- AI
- Improved network play (multiplayer on LAN and Internet)
- Support for the ActLabs Force RS wheel, shifter and clutch
pedal (I ordered one)
- More documents on the internals of the sim (how are tracks
organized/painted etc.)
- SCGT
Track importing details (importing .scn parts). Low priority though; new tracks
are far more interesting.
- Optimized track drawing (using BSP trees or something).
- Lots more... (the tasklist is 10 pages long)
- Gyroscopic precession (for cars with asymmetric wheels)
- Camber (very much needed ofcourse)
- Caster, kingpin axes
- 4WD for rally cars with 3 differentials
- Lots more...
- Chair
control; yes, the idea is to have pumps or something control a chair on which
you sit during racing, much like things you see in the arcades. I have some
friends who are good at these things, and perhaps, you never know, one day
we'll have our own moving chair. In fact, this is already happening; the company
Force Dynamics
is creating such a chair! Also, I'm working with Mainax
and FCS-CS to try and connect
Racer to high-end platforms (as used in professional flight and vehicle simulations).
- GPL2;
although GPL has done well it seems, Sierra seems more interested in Nascar
titles. Although this is just one of the possibilities, a 'Racer Legends'
would be a relatively easy target since it has already been done in the form
of GPL1 (still quite non-trivial though).
- Live
driving with real life races. Consider Fox' GPS system & a multicast machine
that pushes the locations of the cars to servers, where you login, select
a car and drive along with the real guys. Yummie! (too bad collision detection
will be impossible though). But ooh, this is already patented and being worked
on in F1. Cool. :)
(last
updated
November 13, 2012
)