ultimately decide the gameplay for about 80%. But graphics is the first
attraction to want it. Just like people. ;-)
THIS DOCUMENT IS VERY OLD BY NOW, ACTUALLY SOME STUFF HAS ALREADY
For Racer's Plan, go here. It contains
important info on the free- and openness of the sim.
- Driveline redesign to get a fully working clutch
- Multiple differentials in the driveline to get 4WD
working a bit (some trouble with brakes though)
- Fully analog handbrake
- ActLabs Force RS Clutch + free shifting support (on
- Audio redesign; multiple engine wav's, air/track sounds etc.
- Animating track objects
- New more global renderer which should make track/car
rendering more stable and perhaps a bit faster.
- Specular lighting on track objects (to get GT3's specular
track looks possible)
- Collision detection betweens cars
- Improved network play (multiplayer on LAN and Internet)
- Support for the ActLabs Force RS wheel, shifter and clutch
pedal (I ordered one)
- More documents on the internals of the sim (how are tracks
Track importing details (importing .scn parts). Low priority though; new tracks
are far more interesting.
- Optimized track drawing (using BSP trees or something).
- Lots more... (the tasklist is 10 pages long)
- Gyroscopic precession (for cars with asymmetric wheels)
- Camber (very much needed ofcourse)
- Caster, kingpin axes
- 4WD for rally cars with 3 differentials
- Lots more...
control; yes, the idea is to have pumps or something control a chair on which
you sit during racing, much like things you see in the arcades. I have some
friends who are good at these things, and perhaps, you never know, one day
we'll have our own moving chair. In fact, this is already happening; the company
is creating such a chair! Also, I'm working with Mainax
and FCS-CS to try and connect
Racer to high-end platforms (as used in professional flight and vehicle simulations).
although GPL has done well it seems, Sierra seems more interested in Nascar
titles. Although this is just one of the possibilities, a 'Racer Legends'
would be a relatively easy target since it has already been done in the form
of GPL1 (still quite non-trivial though).
driving with real life races. Consider Fox' GPS system & a multicast machine
that pushes the locations of the cars to servers, where you login, select
a car and drive along with the real guys. Yummie! (too bad collision detection
will be impossible though). But ooh, this is already patented and being worked
on in F1. Cool. :)
November 13, 2012