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Texture compression

 

Home Optimizing your framerate using texture compression.


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TEXTURE COMPRESSION

Texture compression (available since v0.5.3b5) is a technique used with todays graphics cards for the following reasons:

Your graphics card must be able to support this (OpenGLs ARB_texture_compression). By default, Racer turns texture compression on where possible (the only con seems to be slightly longer loading times for the compression to take place). Compression does lead to some amount of image degradation; therefore, it can be turned off at 3 levels.

 


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(last updated November 13, 2012 )