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Introduction
These functions operate on entities. The game engine keeps track of all entities running on a machine. Most will be networked, meaning they are synchronized across multiplayer machines, but you can also spawn local entities for situations where network-synchronization isn't that important (network syncing them costs network bandwidth, and this does not make sense for some types of objects, such as a flock of birds moving across the scene).
Functions
These functions are defined in the game engine, and can be called from an Onyx script:
(last updated January 13, 2014 )