class DBoundingBox | .h |
constructor | DBoundingBox() : DObject() |
constructor | DBoundingBox(DBox *_box) : DObject() |
destructor | ~DBoundingBox() |
_Paint | void _Paint() Paints the box in the current transformation |
/*
* DBoundingBox - a bounding box 3D graphical object
* 12-12-00: Created!
* NOTES:
* (C) MarketGraph/RVG
*/
#include <d3/d3.h>
#include <qlib/debug.h>
DEBUG_ENABLE
DBoundingBox::DBoundingBox()
: DObject()
{
}
DBoundingBox::DBoundingBox(DBox *_box)
: DObject()
{
box=*_box;
}
DBoundingBox::~DBoundingBox()
{
}
void DBoundingBox::_Paint()
// Paints the box in the current transformation
{
dfloat w,h,d;
//qdbg("DBoundingBox::_Paint\n");
//box.DbgPrint("DBoundingBox::_Paint()");
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
glDisable(GL_BLEND);
glColor3f(1,1,0);
glBegin(GL_LINE_STRIP);
glVertex3f(box.min.x,box.min.y,box.min.z);
glVertex3f(box.max.x,box.min.y,box.min.z);
glVertex3f(box.max.x,box.max.y,box.min.z);
glVertex3f(box.min.x,box.max.y,box.min.z);
glVertex3f(box.min.x,box.min.y,box.min.z);
glVertex3f(box.min.x,box.min.y,box.max.z);
glVertex3f(box.min.x,box.max.y,box.max.z);
glVertex3f(box.max.x,box.max.y,box.max.z);
glVertex3f(box.max.x,box.min.y,box.max.z);
glVertex3f(box.max.x,box.min.y,box.min.z);
glEnd();
glBegin(GL_LINES);
glVertex3f(box.min.x,box.max.y,box.min.z);
glVertex3f(box.min.x,box.max.y,box.max.z);
glVertex3f(box.max.x,box.max.y,box.min.z);
glVertex3f(box.max.x,box.max.y,box.max.z);
glVertex3f(box.min.x,box.min.y,box.max.z);
glVertex3f(box.max.x,box.min.y,box.max.z);
glEnd();
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
}